Sunday, July 14, 2013

Kingdom Hearts Re: Chain of Memories

 “Here in Castle Oblivion to lose is to find and to find is to lose.”



Kingdom Hearts Chain of Memories (KH CoM) originally came out for the Game Boy Advanced in 2004. As I didn’t want to spend the money on a game system for one game, I skipped over it. In 2005 Kingdom Heart II came out. When I played Kingdom Hearts II I was confused about much of what happened.  Though looking through Jiminy’s journal provides some vague information on what happened to the other Organization XIII members, it makes absolutely no sense unless you know what went on in this game. Later, in 2006, when Kingdom Hearts 2 Final Mix+ came out in Japan this game was also remade for the PS2 and redubbed Kingdom Hearts Re: Chain of Memories. In 2007 Re: Chain of Memories finally came here to America. As of right now, 2013, we are still waiting on Final Mix+ to find its way over here. By the time Kingdom Hearts CoM made its way to America I had found an emulator of the original Gameboy Advanced version of the game and played it on my computer; but I bought this game anyway. Damn you Square.

I have to wonder if this game was always intended, as it begins right at the ending of Kingdom Hearts, or if it was filler while we waited for the next game to be ready. There are things about this game that I love and that I loathe. Most of which involve the enemies and the fighting, which unfortunately takes up a good majority of the game. Whatever the point of this game was (either for story of for filler) one thing is for sure. If you skip over this game, despite what Nomura san says, you will have almost no clue what’s going on in the second game. All you will know for sure is that there was a game in between the first and the second and somewhere in that game Sora ran up some stairs, beat a guy with pink hair and a scythe, and then fell asleep for a year.
(See Kingdom Hearts II intro)

When I set out to play this game I had two goals in mind. One was that I would not escape from any battle no matter how much I wanted to. The second was that I would open up every room on every floor and fight every enemy within. This was a mistake. By the 10th level I was ready to quit. I did quit for a time actually, but after a while I finally bit the bullet and started again. I have played KH CoM several times by now and every time I feel the same. Getting through Sora’s story is time consuming and tedious. Sora isn’t really why I play this game though. While he does have his shining moments, I prefer playing as Riku. He is the life of this game. Sure he doesn’t have as much story as Sora does, but that, in part, is what makes it more fun. I also find Riku’s story to be a much deeper and rewarding experience than Sora’s story.

But I’m getting ahead of myself. Let’s introduce the characters first.

We Can be Heroes Just for One Day

The Characters in this game, unlike in the Final Fantasy franchise, remain constant. More characters are added, however, as needed. This game has many. Also it should be said that Sora, as he did in the first game, meets with many Disney Heroes and Villains (and a few familiar Final Fantasy Characters. None of them are truly voiced though. Only during battle do words come out of their mouth, and even then it’s only previously recorded battle sounds from the first game. So with that said I’m going to skip over them and focus on only the Characters in the game who are truly voice acted. We’ll start with the heroes:

  Sora He is the main character of the story. Sora is driven to the caslte by some mysterious guy in a coat. Inside the castle Sora forgets everything he ever learned and has to play cards in order to survive. As he goes up the castle floors he realizes that he forgot about someone he really cares about. While searching for her, Sora goes mad and abandons his friends. He regains his friends soon after, but not before a Riku fight that will make you rip out your hair. Once the fight is over Sora takes on the keeper of the castle, putting him out of his misery, but because his memories have become such a train wreck (best line Riku has in the game), he has to go to sleep in order to remember everything that he forgot. Yeah, it doesn’t make sense to me either.

Sora is voiced by Haley Joel Osment, who voiced him in the first game. The difference being that this game came out after Kingdom Hearts II, which in turn was five years after the first game. Because of this it’s an odd paradox going from Sora’s voice in the first game to Sora’s voice in this game. It’s neither a bad thing nor a good thing, it just is. One thing I will say about this game is that the voice acting is a bit odd, and this goes for all the characters, not just Sora. 

But sometimes . . .

When the characters talk . . .

They pause between sentences . . .

And it makes it . . .

Hard . . .

To pay any attention . . .

To what . . .

They are saying.

I’m sure there is some logical explanation to this. Personally my guess is crack, or maybe a batch of rotten mushrooms. If you’ve ever played the older Final Fantasy games some of the translations are just preposterous. It has long been believed by fans that the people at Square who translate their games were on crack. My guess is that Square never truly gave the crack/ mushrooms up, they just use them less. Here’s my guess as to what happenend.

Bob Bucholz: “Haley, you need to take a breath before you say the next line.”

Haley Joel Osment: “No I’m fine.”

Bucholz: “That wasn’t a request.”

Osment: “But it’s one sentence. And there’s not even a period. Why do I need to . . .”

Bucholz: “We don’t pay you to think.”

Osment: “I know but . . .”

Bucholz: “Don’t argue with me Haley.”

Osment: “But I don’t get it why do I have to . . .”

Bucholz: “Just shut up and do what you’re told,” (throws down stack of money next to Haley Joel Osment.)

Osment: “ Yes sir!”


 Riku/ Replica is the secondary main character in the game. You cannot access him until you beat the entire game with Sora first. After that, however, you can start a new game and decide who you want to play as. It’s fun to play the game as Sora first, then switch over to Riku, as their time in the castle overlaps, though Riku is on the base level and Sora is on the upper levels, so they never actually meet. Replica Riku is a puppet created by Vexen to have the same fake memories as Sora. You will fight Replica approximately four times as Sora, and each time he will rape you harder than before. The final time you face him he will rape you so hard that your brains will fall out, thus causing a strain of catastrophic events to follow (see Larxene). Regular Riku does meat the Replica twice. Daivd Gallagher again voices Riku/Replica who doesn’t suffer from the strange pausing mid sentence thing.

As for real Riku, he somehow finds himself inside the Castle Oblivion’s basement. The game says this is due to the “darkness” which I think is a code word for bullshit, but hey, who am I to judge? At any rate, Riku goes through the base levels of the castle. As Riku travels through the worlds he is plagued by the darkness within him. Near the end of the game Riku learns that it’s okay for him to be both light and dark, and that he shouldn’t fear either.   

  Namine is the one messing with Sora’s memories. She is the girl Sora thinks he remembers on the island and thinks he made a promise to, when in truth Namine made it all up because she was lonely and when she gets lonely she fucks with people’s heads. Namine is being held against her will by the villains of the castle. Eventually though, one of the villains lets her go so that she can find Sora and apologize. Sora still wants to be her friend even though she totally screwed him over and made him forget everything he ever learned. In the end she convinces Sora that he’s tired and needs to take a yearlong nap. Meghan Jette Martin voices her.

Kairi

She makes several appearances in Sora’s levels, and a few in Riku’s as well, but she only ever talks during Riku’s scenes. She is voiced by Alyson Stoner. I will not compare Alyson Stoner to Hayden Panettriere as Kairi in this game has like one scene which she shares with Meghan Jette Martin. However, in 2007, Hayden Panettriere was wanted in Japan. I won’t say that’s the reason why she didn’t record, but, you know, food for thought. 

 Diz acts as a guide to Riku. He appears only in Riku’s campaign and plays no part in Sora’s story at all. Diz acts as Riku’s acting voice, getting him moving inside the castle. He later reveals himself, telling Riku that he must choose light or dark. Riku says he’s going to do whatever he wants so Diz can get the hell out of the way. Diz’s intentions in the game are never fully clear. He appears at random times and tries to tell Riku what to do. In this game Diz if voiced by Corey Burton who does a pretty awesome job actually. I say this because in Kingdom Hearts II Diz is voiced by Christopher Lee, who has one of the greatest voices on this good green Earth, in my opinion.

 Donald Duck acts as Sora’s helper in battle. He also adds some comedic relief. Most of the time in battle Donald will be helpful, but often times, he is useless. How you ask? Picture this:

You’re fighting Larxene, a lighting based enemy, and you are about to beat her. A Donald card appears, you use it hopping Donald will light her a flame or freeze her, or hell, even heal you, but nope, he uses thunder twice, which recovers much of Larxene’s health and causes you to die.

So yeah, Donald is kind of hit or miss. Tony Anselmo voices Donald once again. I have to admit, while he does a good job of voice acting, something about Donald’s voice in this game sounds different, though I can’t quite say why. Maybe it has to do with the microphone or something, I don’t know.

                 Goofy also acts as comedic relief. He and Donald follow Sora throughout the entire castle. It’s never really clear what Donald and Goofy are supposed to be “remembering” if anything at all. In battle, Goofy is really helpful. He can hit several enemies at a time with his spin attack. He also has a “reaction command” style attack which you will likely fail at every time, and one other attack called “Wild Crush” which brings he, Donald, and Sora together. The attack is fun to use when there are a lot of enemies around you, but it’s hard to control and next to useless against single enemies. Bill Farmer returns as Goofy’s voice actor. I have no qualms with Mr. Farmer’s voice acting. His microphone seems to work just fine.

Jiminy Cricket once again acts as the games chronicler. In his journal he writes down everything that happens and every card you acquire. If the player is so inclined he or she may look through the journal; though it is not necessary to look through it at all. Other than being chronicler, Jiminy also acts as a guide or to Sora or “conscience” for lack of a better term. He appears on Sora’s shoulder several times in the game trying to help make sense of all the insanity that is going on. Jiminy is voiced again by Eddie Carroll who always does a great job. Sadly, he died sometime after the recording of this game. You sir, will be missed.

 Mickey Mouse also makes an appearance in the game though only during Riku’s campaign. He comes as a hologram at first, via Mickey’s magic, but later appears for real. Mickey acts as a friend to Riku who otherwise travels the castle alone. Mickey also helps Riku out when the darkness overpowers him. After that, Mickey won’t leave Riku alone, but trust me, you don’t want him to. He has the greatest attacks ever. Using Micky in battle will heal Riku, stun enemies and reload your deck. There’s another attack he can do where he and Riku spin around shooting out balls of energy that massacre all enemies. Mikey is voiced by Wayne Allwine. He’s been voicing Mickey forever, so I can’t really complain about it, but again, every once in a while, something feels off about the voice. Unfortunately, Mr. Allwine is no longer with us either. Good bye to a talented man. The only way I can get my voice that high is to down some helium or get kicked in the nuts, and (while the former might be fun) I’d rather not injure myself in that manner.




Me? My name is Nobody.


 Axel

Element: Fire

Weapon: Chakras

Organization number: VIII

Axel is your first organization fight in the game. You fight him once more near the end. Axel is actually working on orders of his higher ups to over throw the other organization members who have taken up the castle as their strong hold. Axel is pretty ruthless in this game and, in the original version for the GBA, he even swears. It was edited out in the remake though. Both Sora and Axel swore in the original.  Axel is voiced by Quinton Flynn who also voiced Rude in Final Fantasy VII Advent Children. I only mention this because Axel looks so much like him.



Vexen

Element: Ice

Weapon: Shield

Organization number: IV

Vexen is the mastermind behind the whole Riku Replica thing. Before testing it on Sora, he tests it on the real Riku first. Vexen acts as the organization’s scientist. To put it simply, he’s Dr. Frankenstein meets Dr. Jekyll/ Mr. Hyde.  Vexen is working with Zexion and Lexaeus, in the basement until he goes up to talk with Marluxia and Larxene and ends up spontaneously combusting with a little help from Axel. Vexen is voiced by Derek Stephen Prince. I think the voice actor did a great job, but his lines are just aweful. Yes.


Larxene

Element: Bitch Lightning

Weapon: Daggers

Organization number: XII

Larxene is voiced by Shanelle Grey. She pleasures in making the player suffer. In the game you face her two times, and each time she will rape you even harder than Replica Riku. Not only that, but the second time you fight her is directly after being epically raped by Replica, which means, of course, that when she rapes you, she rapes your whole family, saving you for the very last. Larxene is really a class A bitch. Her only good quality is that she dies, never to be seen or heard from again. The only other thing I can say about Larxene is:

FUCK LARXENE FUCK LARXENE FUCK LARXENE FUCK LARXENE, FUCK LARXENE, FUCK LARXENE FUCK LARXENE!

That pretty much sums up my feelings on the matter.


Lexaeus

Element: Earth

Weapon Tomahawk (axe/ sword thingy)

Organization number: V

Lexaeus doesn’t say much but he packs a punch. He is featured only in Riku’s section of the game. Like Zexion, he is working to overthrow the organization using Riku. The only problem is, Riku is too cool for them and can’t be bothered by following their plans. Lexaeus is voice by Dave Boat.



Zexion

Element: Knowledge/ Cosmos or something, really I have no clue.

Weapon: A book?

Organization number: VI

Zexion is voiced by Vincent Corazza. It’s his plan to acquire Riku and turn him into a tool to use against the Organization. His plan backfires when Riku finally realizes that Zexion is a fake. After being spanked hard by Dark Form Riku, Zexion gets a visit from Axel and Replica. Let’s just say Replica doesn’t like him very much. As you may have guessed, Zexion is only in Riku’s quest.





Marluxia

Element: Flowers (I’m sorry to say I’m not kidding)

Weapon: Sythe

Organization number: XI

Marluxia is voice by Keith Ferguson. In the game he was apparently supposed to be a woman but the role of evil Bitch had already been taken so they changed him into a man with the power to control rose petals. Marluxia shows up at the beginning of the game to guide Sora into the castle and give Sora a tutorial on how to defeat him. Marluxia then disappears for the next five or six levels until he finally makes another appearance, this time taking off his hood and staying a while. Marluxia’s attacks are “death” oriented.  He has several countdown attacks that, if the timer reaches 0 then Sora is dead. Chances are, though, that you’ll never get that far. To be honest I find Marluxia to be a bit of a pushover compared to the Riku Replica fight and the Larxene fight. Maybe the developers didn’t want the player to feel overwhelmed, or knew that by this point in the game, players would be begging for it to be over with. Whatever the reason, the fact is that Marluxia is pretty easy.

Of course in true RPG form, he can’t just die the first time. His next to forms are very gimmicky and can be very frustrating. As long as you keep a level head, you should do fine. 


Ansem Seeker of Darkness

He is only featured in Reverse/Rebirth. I am sad to say he is no longer voiced by Billy Zane, but is instead voiced by Richard Epcar, who does as good a job as he can, though not nearly as good as Mr. Zane. Basically Ansem is in Riku’s head making him think nasty thoughts and screaming the words DARKNESS in Riku’s ears as often as possible. It’s up to Riku to control the darkness inside him and fend off Ansem from taking over Riku’s body again. This is the entire premise of Riku’s campaign, trying to keep his darkness in check. The game doesn’t even try to explain Riku’s appearance in the castle, but it does do a good job of informing you that Ansem is trapped in Riku’s heart. He is also the only boss (other than Larxene and Replica Riku and Axel number 2 fight) who poses a challenge.

  


Heartless

These are the enemies that Sora and Riku fight in the game. They are there to piss you off and make you angry and they succeed quite well. Most of the enemies are a rehash from the first game, but there are a few new faces as well (shown above). The first one (on the far left) has the ability to summon any heartless back to the field while the one on the far right has the ability to shoot seeds at you, and when you’re trying to reload your deck, it knocks you down and makes you lose all your moogle points. The middle enemy is the lesser of the two evils. It just whacks Sora while he is trying to load his deck. They can be a pain in numbers though. The only other new enemy, not featured above, is the Neo Shadows who first appeared in the Another Side Another Story trailer. As the game progresses the health bar on these, and all the others, becomes astronomically large; in fact it becomes so large that you will find yourself trying to avoid fights. And by skipping said fights you will make all the other fights, especially boss fights, superfluously challenging.

If You Build it They Will Come




  While KH CoM has many levels, they are all rehashes of worlds visited in Kingdom Hearts, and what’s more is that they’re not real. You read that right. In the end Sora realizes that he is just a character in a video game being manipulated by someone with a controller. All of the levels in the game are figments of Sora’s memory, and each level of the game is a room within the Castle Oblivion. In other words, the castle is the only REAL level in the game. All of the other levels are just there so that you have something to do.

                Sora starts out visiting Traverse Town where he meets with Squall, Cid, Yuffie, and Aerith, who no longer remember him. The next few levels are up to the player in which order they are chosen, but the levels are:

                Coliseum: where Sora enters a tournament and saves Hercules’s life by fighting off Cloud (who becomes a summon) and Hades.

Wonderland: Where Sora helps Alice escape from the Queen’s trial.

Agriba: Here helps Aladdin find Jasmine. This is the first level where Sora receives help from a Disney character.

Monstro: Sora helps Gepetto and Pinocchio escape.

Halloween Town: Here Sora helps create a potion that Oogie Boogie steals. Sora has to fight to get it back. Jack Skellington joins you here.

Atlantica: Sora is joined by Ariel to fight some heartless. By this time in the game I was making up my own words and not paying any attention to what was really going on. All I know is that Ursula is a pain in the ass.

Hundred Acre Woods: This level is a break from the norm and actually quite enjoyable.

Neverland: This level should be renamed Captain Hook’s ship. There is no Neverland, there is only Zool.

Hallow Bastion: In this level Belle tires to convince the Beast that she doesn’t love him anymore, but can’t hide her true feelings in the end. Beast joins your party. Dragon Maleficent dies.

Twilight Town: A level that Sora has never been to but somehow remembers.


Destiny Islands: Here Sora recalls the night the islands were destroyed. It’s also the last safe haven before the rapping begins.

The final level is the castle itself. In Riku’s story, the levels are in reverse, with the acceptation of Traverse Town. The reason for this is simple. The worlds Riku goes to first are all levels he was featured in during the first game. When Riku reaches Destiny Island, the game starts to really open up for him. Zexion uses Riku’s memories to make him think that Sora has to defeat him. I have to admit, this would have been a nice change. Riku should have had some kind of fight with Sora (or a dark version of him, like in Neverland in the first Kingdom Hears). The fact that Riku doesn’t fight with Sora feels like a missed opportunity to me.  He does get to fight with Replica in Twilight Town, the only level, other than Hallow Bastion, where Riku receives more than one key (yellow) card.

The Deep Jungle, featured in the original game is conspicuously absent from this game. All the other levels were featured in the other games. In this game, the player travels to these levels via a room card. Within the room the player must find and open the special (yellow card doors) which usually lead to a cut scene or a boss fight. At the end of each level the player reenters the castle at a different floor.

Within each level the player uses “room cards” to access different rooms. These rooms can be anything from treasure troves, to rooms with tons of Heartless or even save rooms. You don’t start out with very many choices, but the game quickly opens up. Early on in the game you will be given access to moogle rooms. These rooms are where you can exchange your moogle points (mp), which you acquire by hitting random things throughout the level. Exchanging these points will grant you some desperately needed card decks.

There are three types of room cards to use in Room Synthesis.

Red Room: These rooms are pretty basic. You can pick a room where you fight many heartless or few heartless. You can even create a room where heartless with strong cards appear, though why you would ever want to do this is beyond anything that my feeble mind can comprehend. You can even pick rooms where heartless are asleep so that you only have to fight them if you run into them. The rooms with many heartless are fun at first, but as you progress in the game you will find yourself choosing them less and less. The reason for this isn’t necessarily that the rooms are too hard; it’s that when you’re fighting enemies whose health bars extend as far as yours, you don’t have time to fight a hundred enemies. That is unless you plan to die where you sit; if that is the case, at least get yourself a beer or something as you wait to die.

Green Room: The green room cards are a kind of like gimmick cards. Some rooms give you friend cards right away, other rooms let you stun the heartless for longer periods of time, if you hit them before being forcibly sucked, via Final Fantasy I-X style, into the battle arena. This is one of the things that bothers me about this game. I don’t like being forcibly sucked into a random battle arena. In Final Fantasy it’s fine, but not in Kingdom Hearts. Why not just let Sora or Riku fight the enemies where they stand? Sorry, ranting over.

 Other rooms can make your, attack, magic, or item cards more affective. These cards are fun to play around with and you will likely find yourself using them much more often than the red cards, but not as much as the blue cards.

Blue Room: These cards will be the ones you use the most. They consist of treasure rooms, some with enemies and some without, moogle rooms, and save rooms. There is even one room called something like “mingling worlds” where the card actually says “anything could happen” and it means it. It can open anything from a save room (with no enemies) to a “Looming Darkness” room where you fight a shit storm of enemies.

There are Yellow and Gray cards as well. The yellow cards
act as “Key Cards” to progress you through the game, with the acceptation of the “Room of Rewards” which each level has hidden somewhere. In these rooms (which Sora won’t be able to access until half way through the game) will give you some rare cards and/ or abilities. Each floor is defiantly worth revisiting for the rewards.  The gray card is called “Random Joker”. These rooms can literally be anything, similarly to the “Mingling Worlds” cards, but they go even further. I once had entered an Agriba world while in Neverland.

There is something to be said about the detail that went into each room. There must be a hundred different cards to choose from, and they are all different. Not one of the rooms looks the same throughout each level. While rooms, of the same card, but in different levels may have a similar feel it still is different enough to go unnoticed. In other words, if you used a save room in Traverse Town and another save room in Olympus Coliseum, the rooms will feel similar, but look totally different from each other. Another fun thing to do is cycle through all the rooms before continuing on through the story. This is a really good way to level up, however, by doing this you sometimes miss out on having characters join your party such as Aladdin in Agriba, or Beast in Hollow Bastion.

Other than the castle, the only other “new world” in the whole game is “Twilight Town” which is a world “on the other side of Sora’s heart”. And I use the term “world” loosely here, as Twilight Town is also a figment of Sora’s memory, or the other side of Sora’s memory or whatever. Also, if I didn’t mention it, this game will confuse the hell out of you.

During Riku’s story he travels through worlds pretty much the opposite of Sora. This makes sense since these worlds are the worlds in which Riku showed up in during the first game. The other levels Riku travels too, other than Destiny Islands, which is more story related, make no sense at all. Riku never traveled to these worlds in the first game, so really, they shouldn’t be in his memory at all. Not even in Final Mix did Riku enter these worlds. Unless he searched for Kairi there, but that’s pretty unlikely. I think Daisuke Watanabe just wanted to add some extra fluff to the game, personally.



At first you won’t be bothered by Riku’s story as his levels are pretty straight forward. His rooms lead to a straight path, which in turn, leads to the end of the boss, and then the end of the level. As he progresses in the second half of the game, however, his levels become larger, though not so large that they become annoying. Sora didn’t have to suffer through this because all his rooms were needlessly large. Also, while Sora has many rooms to choose from, Riku’s rooms or (field cards) are a bit more restrictive. He only has so many areas to open because he doesn’t have paths to stray form like Sora. Even still, Riku’s levels are never on the same scale as Sora’s.

Are we having Fun Yet?



Similar to the way that room cards work, there are different color cards in the game to use during battle.

Red: Cards used mostly for attacking.

Blue: Cards used for magic or summons (such as genie.)

Green: These cards have variant uses. They mostly consist of items, which unlike items in most games, they don’t heal you. Instead they reload you deck. A potion card will automatically reload all your attack (red) cards while an either will reload all your magic (blue). Your friends such as Donald, Goofy, etc. all appear in the form of green cards as well. Also during some boss fights there is a chance a “gimmick” card will appear. These cards usually provide the player with something that will turn the boss battle in their favor, though it only lasts for a short period.

You can also use sleights in the game. These are a combination of various different cards from all attack cards to a combination of all three. With slates, the value of all the cards are added together to create a more powerful attack. There are literally hundreds of sleights in the game. There were even more sleights added just for Re: Chain of Memories. Though you can try, I can almost guarantee you won’t be able to use every sleight throughout the game. Once you get Trinity Limit near the end of the game though, you really won’t need any others. The only down side to sleights is that you lose the first card used to create it. For example if you have three 8 cards in your deck and you use all three 8 cards in a sleight, then when you reload your deck, you will only have two eight cards in your deck. This can be remedied, however, with an elixir. Another remedy is to use a friend card first, if they are available.

In Riku’s story if you break an enemy’s card, you have a chance of creating a massive sleight that pretty much destroys all enemies. The chance of you doing this in the later part of the game, however, is maybe one in a Billion Trillion Zillion Gazillion. Okay, I maybe slightly over exaggerating. The reason I say this is because often, the card you try to use will be the last in your deck, which means you have three seconds to reload your deck and try to break the enemy card, which will likely be a nine or eight, and you won’t have a card in your deck to break with until your three seconds are up. When it works though, it works great.   

In addition to attack, magic, and item cards the player has a chance to get enemy cards as well. When you defeat an enemy they sometimes drop cards. When you defeat a boss, you usually are treated with their card. There’s one card for every boss and one for every enemy. There are even cards for the organization members, some of which weren’t featured in the original game. (As a side note, in the Japanese version of CoM, which was packaged with Final Mix+, if the player acquired all the organization cards then he or she can get some special bonuses in Final Mix+. What are they you ask? Well, they’re . . . so cool that I don’t even know what they are. The reasons being:

1, I don’t speak Japanese

2 I didn’t beat the Japanese CoM because I couldn’t understand Japanese

3, I don’t read Japanese

4 Because I didn’t beat CoM in Japanese I didn’t have a CoM save file on my save card

5, I couldn’t beat the game in Japanese because it was all written in Japanese and since I don’t read, nor speak Japanese, I had no idea what was going on, because all the game was in Japanese

VERDICT

I MUST LEARN JAPANESE.

So, with the enemy (black/ gray) cards you can get various “gimmicks”. The Oogie Boogie card, for example will give you a small amount of health ten times. Other cards will block enemy attacks or help you survive a particularly nasty combo. Each card has a different effect on you and they are worth experimenting with. What’s more, Riku has access to all these cards no matter what where as with Sora, you must equip them in a deck.

But what happens when you run out of cards? This is where the tedium begins. Once the player runs out of cards he or she is forced to reload the deck by holding down the X button. The problem is that Sora must remain still for this (there is an enemy card that will let you move, but I never bother with it as you can only use it so many times) and while the player is re loading the deck Sora becomes opened for attacks. And enemies WILL attack. What’s more, after the first manual reload, if the player must reload again, he or she has to hold the button down twice as long (or even up to three times as long) all while enemies chip away at your health bar. This becomes especially irksome when you run out of cards and a boss (LARXENE YOU BITCH) decides to use a sleight on you right then. If that happens . . . well it’s called being fucked.

It’s only after this fight that you are treated with Trinity Limit. This attack is just about the only attack I used for the rest of the game. It causes an explosion of light that kills off most enemies in the game. Yes, it’s that awesome. Where was this when I was getting my ass handed to me by Riku and Larxene? DAMN YOU SQUARE DAMN YOU TO HELL!!!

By the time you get Trinity Limit most of the bosses are pretty easy. Axel will probably kill you a few times, and Marluxia, well, you can’t use it against him anyway after the first fight. In the three or so hours that it probably took me to go through the last level, I managed to use Trinity Limit 60 times.

Riku, on the other hand, doesn’t “charge” cards per se, he sort of “reshuffles” them. This doesn’t take nearly as long, nor does the player have to hold down the button. The issue with Riku’s deck is that it is unchangeable. The deck itself will change for each new level, but sometimes, it just sucks. In Wonderland, for example, enemies have 6 cards. Riku only has cards numbered up to 5. Which means the player will go through his entire deck trying to break a card that cannot be broken. Meanwhile the Crescendo Heartless has already summoned in another Large Body to replace the one that you just killed off. This becomes even more tedious when the boss throws an eight card at you.

Another issue with Riku is Darkness form. It’s great for bosses, sometimes. Each time you are hit, or break a card the player is given a number of Dark Points (DP) which eventually turns Riku into Dark Form. The problem is that this form is initiated by using a card. So if you aren’t looking at your darkness meter, you’ll use a Mickey Mouse Miracle card to try and heal yourself, but woops, you go to darkness form instead and lose any hope you have of healing yourself until another Mickey card comes around. Sometimes even the Sleight Charge (or whatever it’s called) ability can be very irritating. Some enemies will have cards so similar to yours that every other attack will attempt to initiate the command. And, every time it does, Riku loses whatever lock-on he had. This can be frustrating, but if you can pull it off somehow, then it’s really worth it. In fact, it’s great to use this on bosses.

Unlike Sora, Riku only has 6 sleights he can use, 9 if you count Mickey Mouse’s attacks. Riku’s three Sleight Charge sleights are:


Impulse: This hits an enemy into the air, jumps up and knocks it down with a powerful force that injures all other enemies. It’s very similar to Goofy’s knock smash but without having to hit any buttons in between. Using this attack in Dark Form changes the name to Dark Impulse, but it does the same thing.

Maelstrom: This attack has Riku spinning around and hitting an enemy, knocking it into the air. Dark Maelstrom does the same thing, only Riku’s blade splits apart to make it even cooler.

Barrage: This attack has Riku hurl his keyblade at an enemy, via Strike Raid style, only Riku does it in air. In Dark Form he can hurl several keyblades.

Riku’s dark sleights consist of:

Dark Fire: Technically it’s Dark Firagiahajoujdhou, but that sounds stupid so I’m just going to call it Dark Fire. This attack will be the one you most often use in Dark Form. It shoots fire at enemies. What makes this attack even better is that it hurts even fire based enemies.

Impulse Break: Which has Riku landing on enemies heads “via Reaction commands” causing awesome damage to them. This attack can often fail if you mess up the button presses, but usually, if you can do it once, you’ll get another try to do it right.

Dark Aura: This attack you should be quite familiar with this. Riku/ Replica used it several times to rape you with. It’s pretty amazing though when it’s on your side. This attack makes everything all better. Too bad Riku can’t use it more often.

The other attacks are, Mickey Mouse Miracle which is described above. The only other sleights are Holy Burst, which has Riku and Mickey spinning around spraying enemies with light energy, and Inverse Burst which is the same thing, but mixed with dark energy as well.  
In the game, with both Sora and Riku, you will face some enemies who guard your attacks. This means that you can waste pretty much all of your cards and never actually do any damage. Trying to get behind these enemies can be a real pain. Some enemies, like the Shadows, do a similar thing where they crawl along the floor becoming impervious to attacks. This never bothered me in the first game, but in this game, where I only have so many cards before I charge again, it’s tiring. Some enemies follow through with their attacks even if your card is bigger than theirs. Darkballs are great at this.

Also not featured in this game is Guard. Instead Sora and Riku both have Dodge Roll. And while I find Riku’s Dodge roll to be helpful at times, Sora’s feels somewhat useless. It varies really. On some fights it works fine, but on others I’d just rather have Guard. While in Dark Form Riku’s dodge roll becomes Quick Run or Air Dash which I like a lot better. Riku Also gets a double jump in this form.

Can you hear it thousands of souls lementing a hiddious death or maybe it's just me?

                I was going to use this section to talk about the voice acting in the game, and then I went and talked it all up before I even got here. I guess I’ll just talk about the music then. To be honest there’s not a whole lot new here. There are only a few new pieces for this game. They all take place during the games story events and in the castle. The only exception is the Twilight Town music. All the other music in the game is recycled from the first Kingdom Hearts. Even the intro and end music are just faster versions of “Simple and Clean”. The music, while not bad, is rather uninspiring. There is almost nothing memorable about it.  

                This fact is a bit disappointing to me. Mind, the game did originate on the Gameboy Advanced and I do not claim to know the limitations of the sound hardware on that device. I will give this game the benefit of the doubt in the music department as it is a prelude into Kingdom Hearts II, which has excellent music, and very easy to miss out on. With the Kingdom Hearts ReMix 1.5 coming out on August 13, 2013, American players will have a chance to replay both Kingdom Hearts 1 and Kingdom Hearts Re: Chain of Memories. Also included in the package is a movie based on Kingdom Hearts 358/ 2 days. All of which are presented in glorious high def. I myself am waiting for Kingdom Hearts 2.5 Remix+ (name pending) featuring Kingdom Hearts II, Kingdom Hearts Birth By Sleep, Kingdom Hearts 3D (Dream Drop Distance), and Kingdom Hearts: ReCoded, which I played, to my displeasure, all of which will be remastered  in high def. DON’T DISSAPOINT ME SQUARE!

 This is the end

This is a game that, despite its flaws, I keep finding myself coming back to. Maybe it’s for story reasons, or maybe I just have some strange desire to torture myself, I don’t know. I do really like the story; I just don’t really care for all the stuff in between. Of course Kingdom Hearts Re: Chain of Memories does come with a theatre mode, which I should use way more often rather than play the game. For some reason though I do somewhat enjoy subjecting myself to the game play as well.

It’s difficult to choose. This game is the result of a lot of anguish and punishment that I don’t think I deserve, but in some odd and, not very rewarding way, I find myself having fun. I really do want to like this game, I do, but I still can’t help to feel that there’s something off about this game. I’ve played it many times but I can’t figure out what it is about it that just makes me feel this way. It’s like there’s something missing, or that something just isn’t right, like that feeling you get when you walk into your house at night and realize that you forgot to leave the lights on. You think: “ah what the heck, I’ll just keep ‘em off.” And five seconds later you trip over something soft. Was it your dog? Was it your cat? Was it a racoon? You’re passed out on the floor and won’t ever figure that out. Okay, so the analogy sucked, but you get my point. That’s how this game is. I don’t know why I like it. In fact by all accounts I shouldn’t, but I do, and I’ve accepted that I’ll never quite understand why. Maybe it’s Riku. Maybe I like torturing myself. Maybe this game isn’t as bad as I think it is. Maybe I just play it because without this game Kingdom Hearts II makes almost no sense. One thing is for sure though: this game is a strange anomaly indeed.




Kingdom Hearts II here I come.

All images stolen barrowed from one of the following places





gamefaq.com

gamesradar.com






  



































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