In light of the last game,
which I will not call a total fail, but it could have been better for sure, I
have come up with a few things that Team
Ninja could do better in their next game. That being said, however, I will
give them props first. The story in the game is the best in the Ninja Gaiden series.
While the first game had a decent story (when it remembered to tell you that
there was one) the second game’s story was almost non existent. I can actually
remember watching a comparison video online for Ninja Gaiden 2. IGN was comparing Ninja Gaiden2 to Ninja Blade.
The two hosts wanted to know which game was more ridiculous. When they got to
story Ninja Blade had plot twists
that “you could see from a mile away”.
The host defending Ninja Gaiden 2
then countered: “I don’t know that this game had a plot to twist.” So, suffice
to say, it’s story was bad.
Now to be fair the best stories in the game are the
NES versions. Looking back on them now, however, some of them might not be that
inspiring, but in the 80’s and early 90’s when the games came out, the story
was one of the best in a game. In fact, it was one of the first games to have an
actual story that played out in cut scenes.
The other two things that I think Ninja Gaiden 3 did right was the Dive
Attacks (or whatever the game calls them) which Ryu did from buildings,
helicopters, bridges, etc. It had you do them a lot. Some times along with a
kuni cliff climb. Again, the dives could be fun, especially when diving upon
an unsuspecting victim and ripping them to shreds before he/she/or it ever even
knew you were there. The kuni climb could be fun in moderation. Frustrating to
be sure, but still fun. I wouldn’t mind seeing a return of them in future
titles.Only in moderation though. It would be a nice change of pace for a bit.
Of course knowing Team Ninja it will not be a change of pace with rockets
flying all over the place while you climb. In short I didn’t hate them. Though
to be honest Flying Bird flipping up walls is much faster and cooler.
Another thing I liked was the stealth mode. In the
first level, and approximately two random times after that with Ayane (only in
Razor’s Edge) goes into stealth mode. This means that his/ her body turns
translucent as he/she walks. As he/ she does this you can sneak/walk up to
enemies and instantly kill them. Again, it was a fun change of pace, and one I
would not mind seeing again in future titles.
Okay, so onto the bad.
In Ninja Gaiden 3 Ryu was given only 1 weapon, a sword. Technically two
because you got a bow and arrow as well. At any rate the only weapon you could
use were those, and the kuni’s so three. That was it though. The reason for this was supposed to be that Team Ninja wanted players to know what
it was like to “cut someone down.” That’s fine and all, but that doesn’t mean
we only should have one weapon. I mean the first game had two other swords, one
that split into two swords (this was expanded upon in Sigma with the duel katanas),
the other the Dibilharo which was a 100 pound sword. Why not learn what it’s
like to “cut someone down” with one or both of those as well? They are still
swords after all.
So Ryu went through the entire game with a single
weapon. Had this been the first iteration of the game then maybe it would have
been fine. But as this is the third game, and we have had over a dozen weapons
to choose from in the first game alone, and about a half dozen or so in the
second game, this just won’t cut it (no pun intended). Now we are reduced to
one? Really? Of course this was remedied by the Razor’s Edge remake which gave the player a few familiar faces.
Another
thing that was very bad in the third game was the “Steel on Bone” attacks. The
game really wants you to use them, so much in fact, that if you don’t use them
in battle your health goes down. This can be “remidied” by using the one ninpo
in the game, but regardless, it is still tedious. It becomes even more tedious
when you evade in the wrong direction and don’t get to do it or aren’t close
enough to the enemies when they give you the chance. Of course with the
“lasting damage” health bar this becomes really irksome. Some how I always end up fighting bosses with
a health bar the size of a fingernail.
This
leads me into the boss fights. While there are some really fun ones. There is
one fight that will make you want to eat your controller, your console, your
game, and maybe take up alcoholism afterward. That is the freakin’ dinosaur
fight. That is the single most horrible fight in this game. I admit the other
two games had some awful fights like the “blind bandit” thing in Ninja Gaiden 2 or Pa Zhu in Ninja Gaiden, but once you got the hang
of them, they really aren’t bad fights. This dinosaur fight just blows chunks.

make it feel less like a gimmick and more like a game
mechanic? Let me introduce you to one of my favorite games. Darksiders did a great job with this. As
you fought enemies they would eventually form a prompt over their heads and you
could perform an Execution. This was simply a really cool way to kill them. I
would be okay with that. Rather
than Ninja Gaiden having a prompt though, the prompt could be the fact that an
enemies arm or leg has been removed from its former location. I just feel like
it should take a little longer to kill the enemies. In this way the game would
force the player to utilize Ryu’s attacks rather than just spamming what works.
There is a reason this game was modeled after one of the best fighting games
out there. Also maybe that way we could have a bit less rocket spamming as
well. But like that’s ever going to happen.
Anyway moving on. Ninja Gaiden 3
introduced the “steel on bone” ability. This is simply waiting for the enemy to
strike at a certain time in a certain way and attacking him. The ability was
simple to pull off as it wasn’t really based on timing. You did have a limited
time to perform it, say 10 seconds, from the time someone’s arm turns red to
the time they attack. Much of the time I failed (thanks in part to the camera) and
was caught off guard and of course ended up being grabbed or kamakazied.
Honestly, I don’t really care for steel on bone but maybe that’s because I feel
(and it was meant) to be a replacement for obliteration. So the question is
how could Team Ninja incorporate them into the next game and keep obliteration
as well?


constantly. Although in Ninja Gaiden Dragon Sword for the Nintendo DS it worked brilliantly so I don’t know. I like to be able to move the camera but not that much. I played a game one time, Prince of Persa I think, and every time I moved the camera, even if I moved it in a complete 180 it would slowly make it’s way back around to the back of the character. Perhaps if Ninja Gaiden could do that in some way. Maybe then the camera wouldn’t cause so many problems. I don’t know. All I know for sure is that it has been the cause of many a deaths in this game. Something has to be done.
Now at the risk of being flamed I am going to say
that, while I do so love the weapons from the first two games having them again
in the third game got a little stale. This could be due to the fact that the
weapons felt like an afterthought in the third game, which they were, in all
honesty. I mean I don’t mind having say, the sword, the lunar, the 100 pound
sword (Dibrilharo/ Enma’s Fang), the vigoorian flails, and the dual katana ,
but give me something different too. Don’t just throw the same old weapons at
me. The first game gave you several nunchuks, a second (semi dual) sword, and a war hammer. The second
game gave you the claws, the scythe, Kasari Gama, and the Tonfas, all of which
are fun to play with now and again. I know Momaji has a different weapon, and
that’s neat too, but I want Ryu to have different weapons. And also, on the
subject of weapons, that goes for throwing weapons too. My understanding is
that the second game had several throwing weapons, like the exploding shuikans,
and the bow, and the windmill blade. In the Sigma 2 version Team Ninja decided that that was too
much and left us with just the normal Shurikans, the bow, and they gave us a
cannon, which by the way is insanely powerful and pretty much useless against
ground enemies. In the 3rd game they didn’t even bother to give us
the cannon. To be fair, one of Ryu’s attacks causes him to throw his sword, but
still it’s not the same. So what could Team Ninja do to remedy this? That’s an
easy one. Give us different weapons. How about a mace, or a trident, or a whip?
That could be cool. Just be creative. There are plenty of weapons out there
that Ryu could utilize so let’s do it.
Momaji acts as an intelligible AI character. I say intelligible because the AI in the Ninja Missions of the 2nd game were shit. So in the third game Momaji goes along with you. Then after the chapter is over you “unlock” her. I think it would be cool if Team
Ninja were to do something like that for all the characters
with secondary chapters. Then rather than making use play as the other
characters during Ryu’s campaign we could play these secondary chapters that
would fill in the holes from Ryu’s plot, if done right of course. It would also
add a bit more play value to the game. If you are a completionist like me you
must, find, and do everything there is to do in a game before you are done.
That includes any secondary story elements of the game. That way the other characters
could maybe get some different weapons too, not just keep the same old things. Also,
just a side note, but does anyone else want to play as Joe Hayabusa?
more than once. Now I’m not saying that Ryu should always be in the same place. Let’s say, for the sake of argument, that Ryu has to go to Paris. Okay, great. Explore the city of Paris. That includes the Eiffel tower, the catacombs, Gothic structures, Art Nevou, modern architecture, and maybe even medieval architecture. A better example. In the Second game Ryu started out in Tokyo. Why not let him stay there and explore it a little. Tokyo should be easy for Team Ninja to mimic. I’m sure the developers make enough money to explore other cities like Paris, New York, Chicago, and where ever else they wanted to though. The point I am trying to make here is that I would like to spend more time in one place rather than a little bit of time in several places. This way Team Ninja could focus on making the one place look great rather than making several places look okay. Maybe even throw in a few more indicators like the Eiffel Tower if Ryu were in Paris, or the Empire State Building in New York. Honestly without the statue of liberty in the second game I would have guessed that Ryu was in some generic city. That happened in fact, after the HOLIDAY ARMADILLO fight in the second game. Seriously who the fuck brings a flaming armadillo onto an air ship? What does it fart out flames and make the thing move? Okay back on topic. Where does Ryu end up? Paris? Russia? No they are speaking English. Oh and the main boss is sitting at top a clock tower. Is that Big Ben? Oh, okay, then were are the English accents? I know story was never Ninja Gaiden’s strong suit but really, throw me a friggin’ bone here. I won’t dock the game any points for story. In fact, I liked the story best in the first game. The third game was great but some of the scenes were a bit long and there were a lot. Sometimes the best scenes are the ones that don’t need words. Ninja Gaiden 2’s story was just shit though.
The next thing I would like to suggest is Ryu himself.
If we are going to give him different weapons why can he only use one? The
coolest thing about Devil May Cry games
was the fact that you could change weapons on the fly. Don’t want to use the
sword anymore? Okay switch to the flaming gauntlets. How cool is that? I don’t
know if anyone remembers but when the second game was first announced Ryu was
shown with three weapons. The sword on his back the scythe in his hands and the
claws on his legs and feet. It would be a dream of mine to be able to be able
to use either both at the same time or to swap between them on the fly. Not
have to stop the game, open the menu, choose a weapon and go on. So many games
already do this now that it would hurt Ninja
Gaiden not to. Not much, mind you, but hurt none the less.
The last thing I would like to
discuss is the enemy verity. The first game had so many that it’s impossible
to count them all. What’s more, they were all dangerous in their own ways. The
red dinosaur things were very dangerous up close as they could bit down on you
if you were not careful. They had the ogres who not only had a massive range
to their weapons but would become more dangerous as you whittled their health
down. Same goes for the Berserkers. They were incredibly dangerous and fast.
The second game had about three generic looking fiends. The third game had some
good variety. The snake things, the gorilla things and the bipedal lady who
could mimic both. Then they had some from two as well. I would like to see
variety in the game. Don’t just throw the same generic enemies at us.
Especially on harder difficulties. Don’t be afraid
to pit us against enemies that we haven’t met yet. That’s what really makes a
game hard. Spamming rockets only adds to the games tedium.
I
think this is about all I wanted to touch on. There are so many ways to improve
what’s already there. It would be great if Team
Ninja were to see this and use it to help them. I know that it’s not
likely, and even if they did see it, they probably wouldn’t be able to read it.
These are just some of my thoughts though. If anyone reads this and would like
to add something feel free. All I want, really, is another Ninja Gaiden game. Even if Team
Ninja were to read this and do the opposite of everything I suggest I would
still buy the game. It’s just so much damn fun.
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