Saturday, December 12, 2015

Kingdom Hearts Re: Coded


We must return to free them from their torment







The theme of this game pretty much says it all. Torment. Okay, so it’s not that bad, but it will cause you to rip out your hair in aggravated frustration whilst screaming out profanities the likes of which Tetsuya Nomura will hear all the way from Japan, which in turn will cause him to roll over in his grave bed laughing at you for even bothering to get this game. “But the game’s not that bad, and it’s part of the series, you have to play it to understand blah blah blah BLAH” fuck this game.
                The background for this game is this. Whilst Tetsuya Nomura and his team were working on the Great and Powerful Kingdom Hearts Birth by Sleep, and on Kingdom Hearts 358/2 days, they were also making small episodic installments on mobile devices. Of course by mobile devices I mean on phones in Japan, which they apparently come out with every year, so I’ve heard. So the game ends finally, and Nomura said “Hey guys, I think there’s still some milk in there,”
                “No,” one of his developers says, “I think we’re done with this.”
                “No there’s defiantly some milk left in there,” Nomura said.
                “What else could we possibly do?” The developer asked. “More levels?”
                “How about we just port it to the DS,” Nomura says. “That way the Americans can FEEL MY WRATH . . . oops, I mean play it too.”
                “Okay,” the developer answered.

And thus Kingdom Hearts ReCoded came to America.  And the Americans bought it. And Square made a shit tone of money, which they shared with Nomura by letting him work on the next three Final Fantasy games, which he has been working on for TEN FUCKING YEARS, but that’s okay, we all know that when they come out, we will buy them because it has Square written all over it. Even if it’s a giant steaming pile of golden crap, people will buy it.
                Okay, so enough delaying the inevitable, let’s get this over with. Grab yourself your favorite alcoholic beverage and let’s gooooooooooooooooo!!!!!!

The Characters
Jiminy Cricket is back home, now voiced by Phil Snyder, as the original voice for Jiminy has passed, rest his soul. Snyder does a fine job once he finally decides to drop the weird southern thing going on with his voice and just tries to sound like Eddie Carroll. So, yeah, Jiminy is back home copying his journals into Mickey’s Altair 8800 when suddenly he finds a strange message. As he has nothing better to do with his time he decides to get King Mickey, Voiced again by Bret Iwan. Goofy and Donald tag along because, why the hell not? They are voiced by Bill Farmer and Tony Anselmo, of course. Chip and Dale have to come too, just in case the computer decides to start smoking.  They are voiced by Tress MacNeille and Cory Burton. Mickey sees the message and at once decides that he needs to decode it. So what does he do? He creates a digital Sora, voiced by Haley Joel Osment, to unravel its mysteries.

Of course as it is based on the first game, we get to see Riku, voiced by David Gallagher. Riku acts as a guide to Sora through his journey. He leads Sora through all the levels and even somehow pulls Mickey, Donald, Goofy, and Jiminy into the computer via the Matrix. Oh, another thing I should point out is how good Riku’s computer skills appear to be in comparison to Sora’s. Mind you this is a data version, so the real Riku might share Sora’s computer illiteracy but then again, it is supposed to be based on the real Riku, so it’s kind of up in the air on that.



Oh and guess whose back. If you said Ansem, then you were wrong, it’s Pete. Yeah that guy from the second game who wasn’t in the first game, but somehow found his way, not only to Mickey’s castle, passed all his broom security, and into the room where Mickey and his friends are, just around the time that Mickey and the gang were sucked into the computer, thus getting himself sucked into the computer, and this makes no fucking sense at all, but it’s what’s in the game, so we just have to accept it, even though by all accounts he shouldn’t even be here because he was in the second game and not the first. Oh and that’s not all. Pete can call his dear sweet friend from the computer.

And Maleficent finally gets her revenge on Sora, only it’s a data version of Sora, so does it’s not really revenge, it’s data revenge? I don’t even understand how she ends up in the damn computer
when Pete calls her? If Pete can call her anywhere, or she can appear anywhere she wants then why not show up in Mickey’s Castle again, or somewhere else to cause real damage to Sora. Pretend you’re his mother or something. Destroying a key made of data just doesn’t feel all that spite full, but hey, at least she’s a villain this time and not some half ass attempt at a reformed vigilante.
Now, while there are certainly more people in the game such as Wakka, Tidus, and Selfie (aww Square does remember them) none of them have any speaking rolls, so I will mention them when I get there.

Digital Levels
Each level of the game has its own uniquely, AGRIVATING mini game. What’s more, each level of the game you’ve already been to, a billion times now, so there’s absolutely no repetition at all when  are rerererererererevisiting these places.


Destiny Islands
The first place the player visits is Sora’s old Stomping ground.  That’s right, the Station of Calling. It is the place where he gives up a power to gain a power. This game tries really hard to be the first game and just fails miserably for so many reasons. After the training session the player is taken to Sora’s real stomping grounds. It’s been a while since we actually got to play this area, so I’ll let it slide. I do like Destiny Island. Here we meet up with Sora’s old buddies, Wakka, Tidus, and Selphie, they tell us what they’ve been up to since Kingdom Hearts 2, turns out Tidus had some daddy issues to work out, and Wakka had to go off to a Blitz Ball tournament. Selphie was just busy tending to her garden. The absence of Kiari is conspicuously apparent, considering how important she is to Sora, and how integral she was to the story, but whatever; if the game doesn’t care than neither do I. Sora has to bust up some blocks to find all the strange anomalies on the island. At the end he sees Riku swallowed by darkness and Darkside coming to destroy the island. Sora puts a stop to it and ends up in everyone’s favorite place.

Traverse Town
I’ll avoid the fact that the player has visited this place at least three or four times now. When Sora arrives he is immediately taken aside by Cid and asked to find the twins Huey, Dewy and Lewy. Sora obliges, only because he needs to find some bugs. In searching the town for them he discovers plenty. Sora puts a stop to the bugs, and returns the twins to Cid. This is the place where jumping becomes a chore, and you thought it was bad in Destiny Islands. Well, here there is even more shit to worry about. Now you have moving platforms, a camera that is useless, and Sora, who will decide just before the jump that he doesn’t want to, causing you to fall down and have to do everything over again.  At the end of the level it tries to do something uniquely different. I will not sit here and tell you how this game tries to be like Nier, but I will tell you that it is kind of fun. It’s a side scrolling session in which you will find yourself falling down many a times, only to be dropped back down in a spot with no platform so that you fall again. By the time you reach the end battle, your health will be pretty much wiped out, and the game won’t let you heal. Fortunately the Guard Armor can’t aim worth shit and you will beat him.

Wonderland
The next area you go to is Wonderland. Alice is having an awful time trying to remember anything. It’s up to Sora to help her restore her memory. You will find throughout the level that there are clues, some of which belong to Alice, and others of which belong to other characters. Very soon you will find yourself within a maze area where you have to avoid the card soldiers. This is where the alcohol comes in handy. I made a drinking game out of it. Every time you get caught, and you will get caught at some point, take a drink. Eventually you will make it, and by then you should start to feel that tingle in your fingers. So once Alice gets her memory back, she will help you get to the queen. After that it’s off to the on rails shooter portion with, yep, you guessed it, Trickmaster. Not only do you fight him again, but you get to fight him three more times. Probably to make up for the three games that he has missed out on. Of course getting here will have caused you to take several more drinks of your alcohol, causing you to now feel very excited that you have even made it this far at all. In the end Sora does away with Trickmaster, likely not for the last time, and then heads off to another world.




Olympus Coliseum
This place is nothing like you remember. Here Sora is forced to fight like he’s in a real RPG game. Each enemy takes a turn. Then Sora gets his. As you travel through this maze like section you will eventually run into Hercules, who will join you. If you play your cards right, Cloud will join you as well. There is something like 10 levels to go through. At the end you fight Cerberus. Then, as if you didn’t get enough punishment, Hades comes in to finish you off. After that the game kindly tells you that you can keep coming back for more punishment. There is something like 20 floors. It’s nuts, I don’t know why anyone would want to punish themselves like that, Oh right, for the secret movie that you can watch on youtube. I was probably a bit inebriated at the time when I did it though I can’t really remember, I blacked out. If you decide that you do want to punish yourself further, then you are treated to a Behemoth fight and a Rock Titan fight, all in Active Time Style, of course.

                You would think, if we are trying to piece together what the fuck happened to Sora, than Jiminy would have written down what happened in every world, but apparently that’s not the case. Jiminy opts to skip out on Monstro, Atlantica, Halloween Town (which is surprising since every game accept for BBS has include them), and Neverland. Instead we head straight to:

Agraba
The game starts out okay, you meet some folks, you fight some heartless, then we have to find  Iago under a strict time limit while goddamsonofabitch Jafar chases after us, stealing away our precious time. After several retries, and several more drinks you will become numb to the tedium and finally just do it by sheer accident. When that shit is over your head straight to the Cave of Wonders. Here you are treated to several traps. In one particular trap it has you avoid falling, but with a shoddy camera this is impossible. You will fall, you will fight a million heartless to escape, you will have to consume a third of your drink of choice to convince yourself that it is worth continuing. When, finally you make it to the elevator, you will begin to cry. Here, the elevator slowly grows smaller. You will fall off and have to start over. This will be the billionth time Sora has fallen down. You will have to drink another third before continuing. At the end you fight Genie Jafar. It’s a pretty routine fight at this point. Once Jafar has been defeated, Pete shows up. He calls for Maleficent and she comes out of nowhere to destroy your keyblade. Bitch.

Hollow Bastion
This is where you will start drinking heavily. Sora ends up here with no keyblade. You have to go it alone for a long time; that is until Goofy shows up. Once he shows up the real fun begins. Now you get to find Donald. To do so, however, you must first cross through enemies and blocks, and a particularly infuriating timed jump that will make you drink about half of what’s left in your bottle, honestly who the fuck decided to put jumping puzzles in here, especially ones where lining up your jump is so crucial? So after that’s done, and you go back down to the base level to find Donald, then you climb back up the stairs to find the library, then you get to part take in more timed escapades. Yay for time limits! And by that I mean I need to take a break and go get more liquor.

                Once you have finally made it passed all of that, you get to fight Pete. He’s just there to piss you off though, because the real enemy is Data Riku, who you fight, not once, not twice, not three times, but four, each time becoming more frustrated. With each loss of the battle you take a drink from your newly acquired bottle of alcohol and keep going. Now, what happens after the Riku fight you ask? You get to do it all over again of course. The really sad part about sentence is that I’m not even joking. Once Riku is defeated we travel into his data to repair the damage. We have to go back to every single world and fix whatever the fuck is wrong. That’s three worlds, plus a fifth Riku fight. From there it’s back to the side scrolling adventure, then back to the on rails shooter with a Invisible at the end that will make you consume the rest of your bottle. Then you fight Sora’s Heartless, which is somehow now in Riku’s data, then you fight dark Sora. The fact that you’ve made it this far is a miracle, now do it all over again.

               
Or at least the game would have you believe that. After all that is done, the bugs return to the journal, stronger than before. Sora, who had to sacrifice himself, is now reawakened with no memory of his previous adventure. He wakes up in Traverse Town where he sees Mickey who convinces him that they were friends in a past life. Sora buys it and Mickey tells him go find the bugs. This time it’s different though. Now you end up in a mysterious castle where “to lose is to find and to find is to lose”. Yes, the final level of the game is:



 Castle Oblivion
 
The first few levels aren’t that bad. If you go back and re do them you can get different rewards. Once you get to the last room though, you will never want to return. The last room is all time limit bull shit. Let me be clear on this though, you are timed. You must make it to the other side, or across the room, or where ever, in the allotted time. You must not fail or be damned to do it all over again. You will be very very drunk by the time you finally get to the end.

                Something I should point out here is that if you get through all four or five of these areas within the allotted time, you will be given a special scene in which Yuffie and Leon show up. I got the scene, apparently, but I failed so many goddamn times (fuck time limits) that when I finally got to the scene at the end I skipped it, and ended up missing both the Pete scene (which I intended to skip) and the Yuffie and Leon scene, which I did not know even existed until I saw that I had met them in Jiminey’s journal. It’s on youtube though; if you feel you need to see it. All it is is Leon telling Sora not to be a pussy.
At the end Sora gets into a fight with Roxas. It’s the only time in the game I think I had fun, even though I died a lot. This fight is probably to cater to the American and European fans who never got to play the Roxas fight because Final Mix+ was only released in Japan at the time. When the fight is over Riku finds Data Namine who tells him she was the one who erased everything. Sora tells Namine Thanks, as per Kingdom Hearts 2 request and the game ends.

Getting the secret end

Throughout the game, the way to fix the bugs is to enter these challenge rooms. In these rooms Sora gets points for defeating enemies and for breaking blocks. By the time you reach Traverse Town the game is having you gamble your points. Sometimes it is worth it, like when the game tells you to block six times, but there are others like, ignite your enemies. That sounds easy enough, equip fire, problem solved. WRONG. Equipping fire does not ignite enemies. I could never figure out what did, so I just said fuck it. This was a mistake, as some of the things you can get at the end of the challenge rooms are crucial to not getting your ass killed in the game. Once the initial challenge room starts, you are offered to go back. To be honest though, unless you want the secret I wouldn’t. 
                These Challenge rooms are very frustrating. Mostly so because when you fight the enemies are all black and fuzzy. This if fine for things like shadows, but when you start to fight large bodies and can’t tell which end is which, it is just a pain. God forbid the thing back into a damn corner too. Add to that the different verities, such as the red ones, which take more damage, the yellow ones, which move much faster, and the green ones which are ridiculously large, and it makes you want to eat your DS. But it’s totally worth it to get that secret ending right? RIGHT? It’s just not as satisfying to watch it on youtube . . .

                Oh, but we haven’t even gotten to the best part. You want to earn enough trophies to get the secret ending? You have to play the game all over AGAIN, this time with in a strict time limit. Admittedly you can skip over the scenes at this point, and Sora gets to keep his abilities, but even
still. I will admit, glide solves about half the camera issues in the game. Too bad it doesn’t make the game any more fun. But it’s totally worth it for the secret. Thank god I didn’t have to use the avatars to get the secret movie.

                That’s not even the best part. Once you do it all over, and complete all the levels in the time limit, and finish all three endings for Castle oblivion, then you have to complete certain challenge rooms. These ones will make you want to hurt yourself for ever playing this game. Many of these challenges are “don’t get hit more than once” challenges, that then end up throwing danger boxes at you as the enemies, as well as putting you into rooms which are full of danger boxes, and if that weren’t enough they add this “powerful heartless” which is like a Defender on steroids, and tell you that you have to defeat it. Doing these challenges makes a person wonder. Why the hell am I doing this? Why am I torturing myself? Why the hell did I buy this game? Why the hell am playing this? Why the fuck am I even writ

Conclusion

There are a few, and I do mean a few, redeeming qualities to this game. One is the music that plays while fighting Riku, it’s lovely. The other is the Roxas fight at the end. I’ll even admit that the Rock Titan and the Behemoth fights in Olympus were fun. Hell, even the side scrolling parts, the on rails shooter parts, and the rpg parts were fun for a bit. The only real problem I have with Olympus is the active time battle. I get bored with it after a while. Don’t get me wrong I love Final Fantasy and everything, but I’ve found myself dozing off while in fights. They are just boring to me. I need the action and speed of Kingdom Hearts to keep me interested now days. I blame games like Ninja Gaiden for that, but let’s be honest, if you are in a real fight, are you going to wait your turn so that your opponent can beat the ever loving shit out of you, or are you going to beat them first.


In the end this game feels like an excuse for Square to cash in on a good game. Really the story and the Roxas fight are the only thing that is good about this game. Everything else is utter rubbish. Thankfully Square decided that remaking this game in HD was not a necessity. Instead they opted to make it into an HD movie, which I am totally okay with. Perhaps they should have done that to begin with. My only concern now is that Square might decide to change the music during the Riku fight. If they do, then that would totally ruin the vibe of the fight, but at least I won’t have to play the damn thing.
The end result is a game that, in the end, just feels like an afterthought rather than something that was needed. Really, it’s just a set up into the next side game, which, around mid completion of BBS Square knew they would have to make another game for the lack of a Kingdom Hearts 3, so they added the end in. I have heard great things about Kingdom Hearts Dream Drop Distance, and would love for a chance to play it. If Square can ever get their shit together, and somehow get it released before KH 3, then I will buy it. Until that day comes, however, I will have to wash the taste of this game out of my mouth. Hopefully we can all just pretend that the game was an illusion caused by an alcohol induced coma.

Most images are taken from:

Kh2.co.uk
Khinsider.com









Kingdom Hearts 358/ 2 Days


“I’m me, nobody else!”




When Kingdom Hearts 358 / 2 Days (hence forth KH Days) came out in 2009 I was afraid it would be another KH CoM. Not only was this game announced but it came out with promises of two other soon to be released titles, Kingdom Hearts Birth by Sleep (which looked amazing) and Kingdom Hearts Coded (which was on phones and I didn’t give two shits about). I knew right from the get go that if I ignored these games and just waited for KH 3 then I would, like before, be treated to a nice long cut scene depicting Sora doing some crazy shit and fighting some people then waking up from a coma (see KH2 intro). Of course back then I was sure it would only be a few years. Then there it was the next Kingdom Hearts game Kingdom Hearts 3 . . . d? Later the game was dubbed Kingdom Hearts Dream Drop Distance. Wonderful, another consol I need to buy and never play. My PS3 keeps me plenty busy with the backlog of games that I have yet to play.
I was leery about buying a Nintendo DS (hence forth DS), now you’re telling me I need to but ANOTHER consol. SQUARE!!!!!!!!!!  Suffice to say I didn’t want to buy a DS at first. The reviews for KH Days were mixed to say the least. In fact most reviewers hated it. My thoughts were that I didn’t want to buy a DS for one game. Then, suddenly Final Fantasy III came out on the DS and I wanted one. Then, just to make me want one further Ninja Gaiden DS came out. Now my want had turned into a need. So I broke down and bought a used one. By the time I did this, however, Kingdom Hearts Re: Coded had come out, so I bought that instead. I would have enjoyed eating the DS better I think, but we’ll get into that later. So long story short, I finally broke down and bought KH Days. Wow. . .

Characters
Now I’m not going to go through the trouble of naming all these characters again. See my previous posts for that. What I will talk about though, are the characters that play a major role in this game. That is, characters that are cool enough to have voices. While there are cuts scenes in this game most of the voice acting is just this:
Huh
Ha ha
Hey
Ergh
Wha . . .
Etc.

So I’ll do my best to describe how the voice actors did. We’ll start off with the most obvious.
 
Roxas, voiced by Jessie McCartney, takes up the mantle of main character in this game. It’s the character you are stuck with, less you choose to play mission mode with the other organization members, but I don’t have friends with a DS, nor would I want to play if I did, so fuck that. KH Days goes through the 358 days that are Roxas’s life in the Organization. The last two days are where he fights Riku and loses, and the first day of the last six days of Roxas’s life in Kingdom Hearts II. Roxas is the only member in the Organization that can wield the keyblade. In his time in the organization Roxas comes to realize that everyone who works in the organization is a giant dickhead (think boss at your place of employment) and he quits. The problem is Roxas doesn’t know what to do with his life. What makes this character so good is the fact that despite being a Nobody (being without a heart in the KH world) he still acts like a human. The reason for this is revealed in the next KH  game BBS. Even in KH II I really liked the character of Roxas. And when he starts duel wielding Oblivion and Oathkeeper, I get chills. His voice actor does a great job too.  

   
Axel,Quinton Flynn, starts off a Roxas’s “babysitter” but learns to love him in the end. It gives his character a sense of humanity even if he is incapable of humanity. Axel, though it’s not seen in this game, does a lot of horrible things to Roxas, Xion, and the rest of the Organization (See KH CoM). Despite all his short comings, you tend to still care about him. He’s like that best friend who you just can’t stand but for some reason you keep spending time with them anyway hoping that things can go back to the way they were before you hated his guts, but knowing in the back of your mind that they never will. Yeah kinda like that. The voice actor, while the same one in KH II sounds a bit different. I’ll blame it on my DS speakers. Or the fact that all I can really remember him “saying” are the phrases above.

 


Xion, Alyson Stoner, is the fourteenth member of Organization 13 14 13 GAH! So she’s never a “member” even though she is. And her name is pronounced (she oon) not zion, strange. I don’t know why the Japanese have to make things more complicated, but whatever moving on. She is voiced by Alyson Stoner, who voiced Kiari in KH CoM. In this game they elude to it, but you only know for sure when you read the secret journals of the other organization members; that Xion is a replica (like the Riku Replica in KH CoM) only she was made first. Hence her name No I (number one) yeah I know it’s lame. Like the Riku Replica she begins to develop a personality of her own.  The problem with this is that she has some of Sora’s memories inside of her, more specifically, his memories of Kiari. Without those memories Sora loses his reason to fight. Once Xion figures all this out, she goes in search of Sora in order to help him wake up.

 
Riku, David Gallaghar, is living up to his expectations of protecting Sora. He fights Xion and beats the ever loving hell out of her, so much so that Xion disappears for a while. Then, when he gets his butt handed to him by Roxas (who so graciously gives him one of his two keyblades) Riku turns into Ansem. Riku Appears a few times through the game. He acts as Xion’s connection to Sora. It is him who eventually convinces her to seek out Sora. His voice actor is always good. I do so love Riku, unless I’m fighting him, then he’s just a dick.

 
Organization XIII While the organization is primarily made up of villains, this game doesn’t treat them as such. The organization members are all friendly towards Roxas, with the exception of Siax who seems to hate everyone. While it’s obvious they have other plans, like trying to get Roxas and Xion to wipe each other out, they don’t really do anything bad per se.

  




Organization Moogle This guy will help you synthesize and buy items. It’s the only Final Fantasy character present in the entire game. While it’s a bit sad, I like the moogle. He doesn’t say much but he’s useful. What’s more, if you talk to him before you leave he’ll say that he’s coming with you. Neat.

 








Pete, Jim Cummings, makes an appearance in the game as well, briefly. Roxas fights him once and sees him again after fighting the Master of the Skies heartless. His goal is to make as many heartless as he can for his boss Maleficent who he doesn’t realize is, as Sora puts it in KH II, “toast.”
 














Diz and Namine, Christopher Lee (YAY!) and Meaghan Martin, respectively, these two appear several times in Twilight Town. They are generally concerned about Sora’s well being. Really Diz just wants to exact his revenge on the Organization. He’s voiced by the amazing Christopher Lee again. Namine is voiced by Meaghan Martin who seems to have taken over full time for Britney Snow. They both do great. Christopher Lee for Life! (Ahem Sorry) Unfortunately, ths was his last performance in Kingdom Hearts. Rest his Soul.

 


King Mickey makes a brief appearance in a conversation with Riku. It is the last bit of voice work done by Wayne Allwine who had been playing Mickey for a long time. Of course you only hear his voice if you play mission modes and unlock Mickey as a playable character, which sucks, but oh well.











Siax is the only true villain in the game. While one could argue that the entire organization is made up of villains, Siax makes a point to be a giant dick. He plots with Xemnas to get rid of Roxas and Xion (who he doesn’t want there to begin with). He’s also too good to go on missions with you. Instead he just tells you where to go. In the end Roxas beats the ever-loving shit out of him and makes him cry like a baby.

 










Heartless in this game are . . . how do I put it, not fun. Most of the Heartless will feel familiar to you. The ones that aren’t will just piss you off to no end. The Large Bodies, for example, now have armor on. They are even more irksome than the Fat Bandits in Agriba. The larger versions of Rabid Dogs aren’t any better. Even the Zip Slasher, one of the few different heartless ends up being only a copy of the 1,000 heartless battle enemies from KH II. The most irksome of them all remains the Infernal Engine, Leechplant (or something like that) and the Master of the Skies (who I beat in one try, I think it was a fluke) but once you figure out that you can block, flame, and flame them (respectively) they become less irksome and more tedious. I could easily say that about all the heartless in the game. I don’t enjoy fighting them at all; which is a shame really.


Places to go people to see

I’ll skip the Disney Characters and just go onto the worlds. The first thing I would like to point out isKingdom Hearts 3d (Dream Drop Distance) instead. Castle Oblivion is seen a few times in Xion’s scenes, and once with Axel and Roxas, but we never get to explore it. The game does feature Neverland, not present in a Kingdom Hearts game, as of 2009, though much like in the first game Neverland is never present in the game. At least you get to explore some of the land around Neverland this time, and not just Captain Hook’s ship, and a clock tower that was never in Neverland anyhow; but that’s beside the point. Speaking of point I seem to have lost
 mine . . . oh right, so there are no new worlds in the game.

that this game doesn’t really feature any new worlds. Allegedly, it was going to have Pinocchio’s world (which Tetsuya Nomoura decided to put in



I hope you like Twilight Town because you’ll be spending the first 7-13 days there. The tutorial seems to drag on forever in this game. In Twilight town you play alongside all the organization members that will soon be dead in Castle Oblivion. Once the tutorial is over with and you finally get to go somewhere else, you end up doing the exact same thing in the other worlds as you did in this one. Only the thing is, these new worlds have characters to interact with. In Twilight Town the only person you ever really interact with is Axel. Sure other members come once in a while. Sure Hayner Pence and Ollette come into the picture (no Setzer, Vivi, or Siefer though, pitty) but their rolls are so minuscule that you’ll hardly notice them until the game forces you to remember. Twilight Town is the place where Axel, Roxas, and Xion have Ice cream. Of course Axel and Xion don’t always make it for ice cream. Roxas ends up spending a lot of his money on ice cream that he eats alone. The poor guy doesn’t seem to have luck with friends.  I know the feeling kid.
 
This world should have been the first world I posted, but really Roxas sleeps here, and he goes to missions from here. It’s not really a “world” until the end of the game when Roxas decides to leave. He comes back to this world after gaining Xion’s power by destroying her in Twilight Town. Great Friends huh? That’s when Roxas gets his two keyblades. He then tries to come back for Sora I think. He confronts Riku instead and ends up back in Twilight Town, forced to undergo yet another long ass tutorial ( See KH II).



Agrabah second place you go. Roxas sees Jasmine and Aladdin here, but never interacts with them. He see’s Genie, interacting with him several times. Interestingly, Aladdin talks of “fixing  up” Agrabah, and while it looks the same throughout the game it could be why it’s different in Kingdom Hearts II. Or it could have nothing to do with anything. Most likely it’s the former. In this game it resembles Agrabah from Kingdom Hearts. Roxas confronts Pete here, where we have to “follow” him. I wanted to choke him by the time it was done. We do get to fight him here though, so I suppose that will do. The last thing about Agrabah that pisses me off are the damn treasures. The game rewards you for getting everything, but the thing is most of the treasures in Agrabah are out of reach until Roxas can fly, which he doesn’t get until near the last “new” level of the game.  What’s more, even with the ability to fly there are still treasures out of reach. So fuck ‘em.
 
This place is one of the third place we go with Roxas. He learns a lot about love and friendship and how to get his ass kicked by an infernal Heartless (ha ha see what I did there). Roxas goes here with Xion and on many occasions and with Xaldin, naturally. One of the things I really liked about the castle was that Roxas gets to go up on the balcony in the ballroom. It’s something I always wanted to do with Sora, but never got to. At some point here you will be driven mad trying to sneak passed Lemure or Cogsworth. If not by them then by the giant Rabid Dogs, the little shits.

 
Halloween Town is where the Leechplant is. It will make you cry, I promise. It’s also the place where Roxas and Xion are pitted against each other unknowingly until Axel has an intervention Alcoholics Anonymous style. In this place Roxas will be confronted by two of the worst Heartless. The Leechplant being the first and the Search Ghost, who have gained the ability to completely drain you of your health come in second. To make things worse, the three little shits that live here (Locke, Shock, and Barrel) will constantly torment you even after you beat the crap out of them. Jack and the Doctor use the destruction Roxas leaves behind to make an awesome Halloween, or so it is said, we never get to see it.

Wonder Land maybe before Halloween Town, I can’t remember. You come with Luxord. Together you do a lot of stuff here, though mostly you just get pissed at the amount of flying Hearltess. There are a lot. What’s worse, you have to fight Trickmaster, again, what’s worse worse, you have to fight two of them. What’s worse worse worse, you have to fight them at the same time or one will bring the other back to life. How many fucking Trickmasters are there for Godsakes. The only real “new” area here is the hedge maze. It’d be really fun to explore if there weren’t so many damned flying Heartless.

 
As mentioned above this level should be called the islands that are somewhere near but not actually in Neverland. Captain Hook is looking for treasure on these islands but keeps finding Heartless instead. Tinkerbell (who was supposed to talk aperently) remained silent. Rant time! In the book and even in the movie (both of them) Tinkerbell never spoke. She rang, like a bell. I much prefer that. Not that I don’t think she should talk, but she doesn’t need to. In the book, Peter Pan, fairies are described as only being able to convey one emotion at a time. By giving her a voice I feel that removes that feature of her. That’s why I don’t want to ever watch the Tinkerbell movies, and hope Kingdom Hearts never uses them. If you don’t know what I’m talking about go and watch Disney’s Peterpan. Just watch up to the Mirror scene. I will wait. . . . . . . . . . . . . . . . . . . .

 The ability for a character to express that much emotion without ever uttering a word or a sound is astounding. It’s one of the reasons The Little Mermaid is one of my favorite movies. They (the Disney Animators) are able to put so much into the emotions that they don’t have to worry about words. So anyway back on topic. Tinkerbell does ring here. Admittedly her emotions are recycled quite a bit, and not nearly as impressive as the movie, but it gets the point across. She tries to get Roxas to help but he doesn’t have time for her. This of course ticks her off. Pete discovers this place and sets up a trap for the captain. Enter Master of making you want to rip your hair out and cry in tormented agony the Skies.
 
When the Olympus Coliseum cropped up in KH Days I wasn’t sure what to make of it. At first glance it seems like a good idea. Roxas is spotted by Phil, who mistakes him for Hercules’s mysterious “new trainee” and has us do some practice. It’s very reminiscent of Kingdom Heart’s practice. When I first did it I got a score of like eighty. Phil says something like “100 would be better,” and my mind says challenge accepted. So I play until I get to a hundred. I finally do it with barely a second left and Phil says “oh 150 is your goal” at which point I tried to keyblade him to death, but the game wouldn’t let me. What kind of sick fucking joke is that? 150 my ass, you can go fuck yourself Phil.

The Story

The game starts out on day 255. Roxas and Axel are on the clock tower. Roxas recalls his days in the beginning. Luckily he doesn’t remember anything before day 7. At this point the game becomes a giant tutorial until Roxas is teamed up with Xion. The two of them can wield the keyblade. The pair of them become friends and soon eat ice cream with Axel on the tower. Roxas travels to many worlds with Xion until she passes out one day. The problem is she’s forgotten how to use the keyblade. Roxas helps her out until she remembers. But Xion is never satisfied with the keyblade she wields, jealous of Roxas’s many different keyblades she sets out to find her own cool looking keyblade. This is where the story gets interesting. Axel goes away to do his duty at Castle Oblivion. He comes back all secret like. Roxas doesn’t like it, but accepts it anyway, maybe because he doesn’t want to believe that things have changed. In the mean time Xion loses to Riku in a fight and he even says that her keyblade is shit. Now, more determined than ever, she sets off, leaving the group to find Castle Oblivion. There she comes to the realization that she is only a replica. Like the Riku Replica, only I think it was supposed to be a Kiari replica. Well by now Sora is asleep. Namine tells Diz that she cannot piece back Sora’s memory completely, because something is interfering. Sometime later Xion has a very confusing dream in which she is Roxas, or Riku, or Zexion, fuck I dunno. I didn’t even know it was a dream until I read the damn secret reports. Anyway, after that dream Xion wakes up in Riku’s arms. He tells her that he’ll take her to Sora. Xion says yes and she and Axel get into it in Twilight Town. Roxas stops them. Later Xemnas decides that Roxas is getting weak, and that he doesn’t need two keyblade wielders, so he tries to dispose of them. Roxas goes on a mission and fights a powerful heartless who turns out to be Xion. He only figures it out when Axel intervenes. Roxas and Xion both quit the organization around the same time. Xion just does it a day or so sooner. I guess I should mention that we are on day 356 when this happens, but I figure it’s not important, really, in the end.

                I’m going to stop here for a bit. There are two versions of Kingdom Hearts. In version A Kingdom Hearts bears its soul with some heart wrenching dialogue and tear jerking moments. In version B the game forgets its story and fills the game with epic moments of cheese. This game is the former. Its story is beautiful. Roxas’s decision to leave the organization is sad, made even sadder when he has to fight Xion in the end, made even better by the battle music Vector to the Heavens. My God this scene made me sad. To me, these scenes are the best scenes in the game. Maybe I just like the unforeseen. Maybe I just like sadness. Life isn’t happy. It’s depressing. Moments like this in games give me an odd sense of joy. The Last of Us is the only exception to that. It just made me depressed. I loved it, but, really I was sad for like a month after that game. Perhaps a better, more appropriate analogy would be to Avatar the Last Airbender, or The Legend of Korra, all of which stir me deeply.
                Of course in the end, after Roxas is teleported to the fake Twilight Town and runs to get to his friends so that they can go to the beach is the real kicker because we all know he won’t make it to the beach . . . ever. 

It’s not over
In the end I’m glad I got this game. It’s very beautiful. Aside from the wonky camera and some infuriating Heartless, I have to say it’s enjoyable.  I know that a lot of people were upset by the lack of Final Fantasy characters featured. But let’s be honest here. The Final Fantasy characters have always been more of a “thank you” from Square. They were never intended to over shadow or over take the main characters. You’re really just mad that you didn’t get your Cloud fix. If you need it that bad go play Final Fantasy VII or Kingdom Hearts. I’ll wait . . . . . . . . . . .
 

                The thing is, Kingdom Hearts can do well enough on its own now. Look at Kingdom Hearts II for example. That game had a shit tone of Final Fantasy VII characters and none of them really mattered at all accept for Cloud and Sepheroth. Really, there were way too many Final Fantasy characters in Kingdom Hearts II (Yuna, Rikku, Paine, I’m looking at you) where as in this, there is a moogle. Now, strictly speaking moogle’s have been in Final Fantasy since 3 where as Yuna and Rikku have only been in two games. So you tell me, if any Final Fantasy character deserves to be in a Kingdom Hearts game, wouldn’t a moogle qualify more than any. Hell, a chocobo would be cool too; they’ve existed since Final Fantasy II.

So suffice to say I really like this game. I didn’t think I would and am pleasantly surprised by the deep story. Will I go back and play it any time soon? Probably not, but I have the option at least. Anyway, why would I play this when I can play Birth by Sleep. That game takes depressing and beats you with it. God I love it!



Sources
http://tcrf.net/Kingdom_Hearts_358 2_Days
khwiki.net
khinsider.com














Sunday, May 24, 2015

What Ninja Gaiden 4 Needs

In light of the last game, which I will not call a total fail, but it could have been better for sure, I have come up with a few things that Team Ninja could do better in their next game. That being said, however, I will give them props first. The story in the game is the best in the Ninja Gaiden series. While the first game had a decent story (when it remembered to tell you that there was one) the second game’s story was almost non existent. I can actually remember watching a comparison video online for Ninja Gaiden 2. IGN was comparing Ninja Gaiden2 to Ninja Blade. The two hosts wanted to know which game was more ridiculous. When they got to story Ninja Blade had plot twists that “you could see from a mile away”.  The host defending Ninja Gaiden 2 then countered: “I don’t know that this game had a plot to twist.” So, suffice to say, it’s story was bad.
                Now to be fair the best stories in the game are the NES versions. Looking back on them now, however, some of them might not be that inspiring, but in the 80’s and early 90’s when the games came out, the story was one of the best in a game. In fact, it was one of the first games to have an actual story that played out in cut scenes.
                The other two things that I think Ninja Gaiden 3 did right was the Dive Attacks (or whatever the game calls them) which Ryu did from buildings, helicopters, bridges, etc. It had you do them a lot. Some times along with a kuni cliff climb. Again, the dives could be fun, especially when diving upon an unsuspecting victim and ripping them to shreds before he/she/or it ever even knew you were there. The kuni climb could be fun in moderation. Frustrating to be sure, but still fun. I wouldn’t mind seeing a return of them in future titles.Only in moderation though. It would be a nice change of pace for a bit. Of course knowing Team Ninja it will not be a change of pace with rockets flying all over the place while you climb. In short I didn’t hate them. Though to be honest Flying Bird flipping up walls is much faster and cooler.
                Another thing I liked was the stealth mode. In the first level, and approximately two random times after that with Ayane (only in Razor’s Edge) goes into stealth mode. This means that his/ her body turns translucent as he/she walks. As he/ she does this you can sneak/walk up to enemies and instantly kill them. Again, it was a fun change of pace, and one I would not mind seeing again in future titles.

Okay, so onto the bad.
In Ninja Gaiden 3 Ryu was given only 1 weapon, a sword. Technically two because you got a bow and arrow as well. At any rate the only weapon you could use were those, and the kuni’s so three. That was it though.  The reason for this was supposed to be that Team Ninja wanted players to know what it was like to “cut someone down.” That’s fine and all, but that doesn’t mean we only should have one weapon. I mean the first game had two other swords, one that split into two swords (this was expanded upon in Sigma with the duel katanas), the other the Dibilharo which was a 100 pound sword. Why not learn what it’s like to “cut someone down” with one or both of those as well? They are still swords after all.
 So Ryu went through the entire game with a single weapon. Had this been the first iteration of the game then maybe it would have been fine. But as this is the third game, and we have had over a dozen weapons to choose from in the first game alone, and about a half dozen or so in the second game, this just won’t cut it (no pun intended). Now we are reduced to one? Really? Of course this was remedied by the Razor’s Edge remake which gave the player a few familiar faces.
Another thing that was very bad in the third game was the “Steel on Bone” attacks. The game really wants you to use them, so much in fact, that if you don’t use them in battle your health goes down. This can be “remidied” by using the one ninpo in the game, but regardless, it is still tedious. It becomes even more tedious when you evade in the wrong direction and don’t get to do it or aren’t close enough to the enemies when they give you the chance. Of course with the “lasting damage” health bar this becomes really irksome.  Some how I always end up fighting bosses with a health bar the size of a fingernail.
This leads me into the boss fights. While there are some really fun ones. There is one fight that will make you want to eat your controller, your console, your game, and maybe take up alcoholism afterward. That is the freakin’ dinosaur fight. That is the single most horrible fight in this game. I admit the other two games had some awful fights like the “blind bandit” thing in Ninja Gaiden 2 or Pa Zhu in Ninja Gaiden, but once you got the hang of them, they really aren’t bad fights. This dinosaur fight just blows chunks.

Not to mention the fucking helicopters fight. I mean really, we already beat the helicopter in the first Ninja Gaiden. Can’t we beat something else like a fighter jet, or a giant mechanical Gundum/ Dinosaur/ Eagle/ old fart who shoots flames out of his ass after you have already had to fight two mechanical spiders who shot flames and missiles out of their asses? I mean really It’s not like we already have shitty health and have another boss fight only about five minutes after this one. Also who the fuck is this old fart and where the fuck did he come from? Anyway I digress. Then of course we have the grabs. These don’t kill you outright like in Ninja Gaiden 2 but they still suck. This is because every enemy has them. It’s really fucking tiring. I hate grabs. Oh, and on the subject of enemies I will say fuck the final boss fight. I’ve died there so many times do to stupid shit. The game doesn’t even prompt you to do anything it just says “oh your not standing in the right spot well fuck you than.” Then you are stuck with doing the whole fight over again. So with all this said what would I like to see in the next game? Well here is my take on what the next Ninja Gaiden game could do. One of the things I really liked about the second game was the dismemberment. There was just something cathartic about slicing off another person’s limbs. Of course I have a PS3 so the blood of the second game was replaced by random rainbow mist. First off, don’t ever do that again Team Ninja. Limb removal was not present in the third game originally but was present in Razor’s Edge. It was fun to do, but also dangerous. Enemies with removed limbs know they are dying so they will kamikaze themselves upon you. I do have some issues with this(mostly due to grabs) but more on that later. The only real problem I have with this is that it feels more like a gimmick than anything else. There is no real point or reason to the chopping of limbs other than to perform an Obliteration Technique. So what could the game do to
make it feel less like a gimmick and more like a game mechanic? Let me introduce you to one of my favorite games. Darksiders did a great job with this. As you fought enemies they would eventually form a prompt over their heads and you could perform an Execution. This was simply a really cool way to kill them. I would be okay with that. Rather than Ninja Gaiden having a prompt though, the prompt could be the fact that an enemies arm or leg has been removed from its former location. I just feel like it should take a little longer to kill the enemies. In this way the game would force the player to utilize Ryu’s attacks rather than just spamming what works. There is a reason this game was modeled after one of the best fighting games out there. Also maybe that way we could have a bit less rocket spamming as well. But like that’s ever going to happen.  Anyway moving on. Ninja Gaiden 3 introduced the “steel on bone” ability. This is simply waiting for the enemy to strike at a certain time in a certain way and attacking him. The ability was simple to pull off as it wasn’t really based on timing. You did have a limited time to perform it, say 10 seconds, from the time someone’s arm turns red to the time they attack. Much of the time I failed (thanks in part to the camera) and was caught off guard and of course ended up being grabbed or kamakazied. Honestly, I don’t really care for steel on bone but maybe that’s because I feel (and it was meant) to be a replacement for obliteration. So the question is how could Team Ninja incorporate them into the next game and keep obliteration as well? 
Meet another Favorite Game of mine. Devil May Cry, if memory serves, was the first to use the “block at the right moment to counter” ability. The game calls it Royal Guard. I have played several other games with the ability though in DMC it is the hardest for me to pull off. Actually scratch that it was Harder in Bayonetta. But if Team Ninja were to incorporate the steel on bone attacks in this way then it would work really well. Ninja Gaiden wants you to block, in fact if you don’t you will surely die. However, what it doesn’t do is reward you for blocking. It will punish you for sure with rockets to the face but you never feel cool blocking. You only feel safe. That is until an enemy vaults over you and skewers you with your own sword. The point is Ninja Gaiden could use the steel on bone abilities as a kind of “Royal Guard” attack. Where if you block just at the right second Ryu will launch into a fit of rage and kill several enemies at once. Even if it only killed a single enemy it could still be integrated into the game. I liked the steel on bone to a point. It was mostly just during those damn “kill everything in sight” modes that it bothered me and that was only because my health was depleting and, rather than do the attack, I keep getting spammed with fucking rockets. By the way I know I mentioned this before but the health bar “regenaration” thing has to go. Or at least put it back to the way it was in two, though I hated that too. I much prefer the health in the first game. It grew as you went along but as long as you had items you were fine. And speaking of items I miss them. The “meditating” to bring your health up was fine, but it could only go up so far, and unless you did the steel on bone attacks, your health probably sucked. My suggestion is to either bring back items (like they were in the first game) or if you want to forgo them then bring back the health bar from the first game. I don’t mind sacrificing Ki energy to raise my health, but I don’t want my health only to be able to regenerate to a certain point. Going into a boss fight with a bar of piddly health blows. 
The next issue I’d like to address isn’t an issue per say but it is pretty useless. I suppose it’s there for the comedy of it, but really it’s just useless. The fact that they would even add it in there tells me that there are few, if any woman, in Team Ninja. Yes I am referring to the breast jiggle in the second game. Perhaps, rather than spending your time on stupid shit like this you could make the motion control useful and have us use it to, say, break free from fucking grab attacks. Just a thought though. Hell even shaking the controller to make ninpo stronger would be better. I still shake the controller  for ninpo in the second and third games even though I know it doesn’t do anything. Really though. Unless you are going to make the jiggle do this to your enemies than there is really no point to it.
This next issue has been the biggest issue in the game from the start and that is the camera. I really don’t know what can be done to fix it other than keeping it in one place. I know many people don’t like it though and I’m sure if Team Ninja did keep it in one place they would still find a way to screw it up. The camera is one of the more irksome things about the first Devil May Cry game. It changes abruptly and turns me around
constantly. Although in Ninja Gaiden Dragon Sword for the Nintendo DS it worked brilliantly so I don’t know. I like to be able to move the camera but not that much. I played a game one time, Prince of Persa I think, and every time I moved the camera, even if I moved it in a complete 180 it would slowly make it’s way back around to the back of the character. Perhaps if Ninja Gaiden could do that in some way. Maybe then the camera wouldn’t cause so many problems. I don’t know. All I know for sure is that it has been the cause of many a deaths in this game. Something has to be done.

Now at the risk of being flamed I am going to say that, while I do so love the weapons from the first two games having them again in the third game got a little stale. This could be due to the fact that the weapons felt like an afterthought in the third game, which they were, in all honesty. I mean I don’t mind having say, the sword, the lunar, the 100 pound sword (Dibrilharo/ Enma’s Fang), the vigoorian flails, and the dual katana , but give me something different too. Don’t just throw the same old weapons at me. The first game gave you several nunchuks, a second (semi  dual) sword, and a war hammer. The second game gave you the claws, the scythe, Kasari Gama, and the Tonfas, all of which are fun to play with now and again. I know Momaji has a different weapon, and that’s neat too, but I want Ryu to have different weapons. And also, on the subject of weapons, that goes for throwing weapons too. My understanding is that the second game had several throwing weapons, like the exploding shuikans, and the bow, and the windmill blade. In the Sigma 2 version Team Ninja decided that that was too much and left us with just the normal Shurikans, the bow, and they gave us a cannon, which by the way is insanely powerful and pretty much useless against ground enemies. In the 3rd game they didn’t even bother to give us the cannon. To be fair, one of Ryu’s attacks causes him to throw his sword, but still it’s not the same.  So what could Team Ninja do to remedy this? That’s an easy one. Give us different weapons. How about a mace, or a trident, or a whip? That could be cool. Just be creative. There are plenty of weapons out there that Ryu could utilize so let’s do it.
Now speaking of the weapons, often in the first two games, more so in the second, you would get a brand new weapons and, rather than playing with it, you got to go play as Ayane who didn’t have any of the same weapons at all. Honestly I think I am one of the few who likes playing as these characters but not necessarily within Ryu’s chapters. I think it might be fun to give Ryu his own chapters and have him play through them. Then, throughout some of the chapters he could get help similarly to the way they did it in the third game.
Momaji acts as an intelligible AI character. I say intelligible because the AI in the Ninja Missions of the 2nd game were shit. So in the third game Momaji goes along with you. Then after the chapter is over you “unlock” her. I think it would be cool if Team 
Ninja were to do something like that for all the characters with secondary chapters. Then rather than making use play as the other characters during Ryu’s campaign we could play these secondary chapters that would fill in the holes from Ryu’s plot, if done right of course. It would also add a bit more play value to the game. If you are a completionist like me you must, find, and do everything there is to do in a game before you are done. That includes any secondary story elements of the game. That way the other characters could maybe get some different weapons too, not just keep the same old things. Also, just a side note, but does anyone else want to play as Joe Hayabusa?
Another thing for me that, while not an issue, is something that I would like to address, and that is the traveling the world thing. To put it simply, I don’t like it. The best part about the first game was it’s rpg esque elements. I would like to see a return of those. Even if they did it the way Final Fantasy 13 did where you are on a liner path, but every now and again will find a spot to branch off and find some health or weapon or whatever. In a game like this that would be a welcome thing. Just not in a Final Fantasy, but I’ve already addressed that.  The first Ninja Gaiden did let you explore a bit. There were so many branching paths to go down, and yet by the end of the game you find yourself having gone down them all for various reasons. Some
more than once. Now I’m not saying that Ryu should always be in the same place. Let’s say, for the sake of argument, that Ryu has to go to Paris. Okay, great. Explore the city of Paris. That includes the Eiffel tower, the catacombs, Gothic structures, Art Nevou, modern architecture, and maybe even medieval architecture. A better example. In the Second game Ryu started out in Tokyo. Why not let him stay there and explore it a little. Tokyo should be easy for Team Ninja to mimic. I’m sure the developers make enough money to explore other cities like Paris, New York, Chicago, and where ever else they wanted to though. The point I am trying to make here is that I would like to spend more time in one place rather than a little bit of time in several places. This way Team Ninja could focus on making the one place look great rather than making several places look okay. Maybe even throw in a few more indicators like the Eiffel Tower if Ryu were in Paris, or the Empire State Building in New York. Honestly without the statue of liberty in the second game I would have guessed that Ryu was in some generic city. That happened in fact, after the HOLIDAY ARMADILLO fight in the second game. Seriously who the fuck brings a flaming armadillo onto an air ship? What does it fart out flames and make the thing move? Okay back on topic. Where does Ryu end up? Paris? Russia? No they are speaking English. Oh and the main boss is sitting at top a clock tower. Is that Big Ben? Oh, okay, then were are the English accents? I know story was never Ninja Gaiden’s strong suit but really, throw me a friggin’ bone here. I won’t dock the game any points for story. In fact, I liked the story best in the first game. The third game was great but some of the scenes were a bit long and there were a lot. Sometimes the best scenes are the ones that don’t need words. Ninja Gaiden 2’s story was just shit though. 
The next thing I would like to suggest is Ryu himself. If we are going to give him different weapons why can he only use one? The coolest thing about Devil May Cry games was the fact that you could change weapons on the fly. Don’t want to use the sword anymore? Okay switch to the flaming gauntlets. How cool is that? I don’t know if anyone remembers but when the second game was first announced Ryu was shown with three weapons. The sword on his back the scythe in his hands and the claws on his legs and feet. It would be a dream of mine to be able to be able to use either both at the same time or to swap between them on the fly. Not have to stop the game, open the menu, choose a weapon and go on. So many games already do this now that it would hurt Ninja Gaiden not to. Not much, mind you, but hurt none the less.
The last thing I would like to discuss is the enemy verity. The first game had so many that it’s impossible to count them all. What’s more, they were all dangerous in their own ways. The red dinosaur things were very dangerous up close as they could bit down on you if you were not careful. They had the ogres who not only had a massive range to their weapons but would become more dangerous as you whittled their health down. Same goes for the Berserkers. They were incredibly dangerous and fast. The second game had about three generic looking fiends. The third game had some good variety. The snake things, the gorilla things and the bipedal lady who could mimic both. Then they had some from two as well. I would like to see variety in the game. Don’t just throw the same generic enemies at us. Especially on harder difficulties. Don’t be afraid to pit us against enemies that we haven’t met yet. That’s what really makes a game hard. Spamming rockets only adds to the games tedium.



I think this is about all I wanted to touch on. There are so many ways to improve what’s already there. It would be great if Team Ninja were to see this and use it to help them. I know that it’s not likely, and even if they did see it, they probably wouldn’t be able to read it. These are just some of my thoughts though. If anyone reads this and would like to add something feel free. All I want, really, is another Ninja Gaiden game. Even if Team Ninja were to read this and do the opposite of everything I suggest I would still buy the game. It’s just so much damn fun.